Nuclear strike pc download free –


Nuclear strike pc download free




So, does the most recent of the Strike games match the glory of Soviet Strike? Oddly enough, the strongest points of Nuclear Strike also work to outline its primary weakness.

For instance, the graphic engine and visuals in Nuclear Strike are decent. The game uses a 3D isometric viewpoint with the camera hovering behind the vehicle of your choice. The effects, including some nice looking explosions, get the job done.

The best aspect of the game is the FMV, an awesome video presentation that, combined with a number of high quality voice-acting jobs, does a great job of conferring the intensity and danger of the nuclear dilemma at hand. Unfortunately, as good as these aspects are, Nuclear Strike is just more of the same of what has come before. The visuals seemingly could have been pulled straight from the previous game and the game fails to show any marked improvement over Soviet Strike.

In addition, the visuals have a slightly archaic look, something that has always been a problem with Electronic Arts.

The highly popular company has perfected the ability to recycle animations and graphics with only minimal improvement. In this case, the lack of effort is a big mistake. In the aural department, the lack of originality continues to plague Nuclear Strike. The sound effects are all decent, showing a good attention to detail and the humming chopper blades and gunfire help set the mood of the covert excursions.

In addition, the voice acting talent is topnotch. The designers obviously spent a good amount of time getting the dialogue done right as it’s an integral factor in advancing the twisting plot of the adventure. Nevertheless, the “If it ain’t broken, don’t fix it” methodology of Electronic Arts lowers the impact in the sound department.

A more fitting name for the game would have been Soviet Strike 1. It lacks a feel of individuality and is really nothing more than a repackaged version of the earlier game — even a number of the voice actors were used in the preceding title. The explosions are much more spectacular-unfortunate vehicles and buildings are engulfed in flames, which then dissipate to reveal a crater as a sloppy reminder of your handiwork.

With all of the improvements being made to Nuclear Strike, it looks like this keep your fingers crossed will be the game that really makes this series of military action titles shine.

This year’s addition to EA’s “Strike” line of games puts you once again in control of a helicopter with the fate of a planet riding on its successful completion of the mission.

The graphics of their latest heli-title Nuclear Strike are really sharp and hold up the reputation built by Soviet Strike. We are expecting the same amount of in-mission fun as in Soviet Strike such as the sporadic rescue of POWs and the insertion of trained troops to take over tanks and complete their part of the mission which in turn reflects what happens in your mission. You can expect to save the planet once again later this year. It’s a rumble in the jungle with Nuclear Strike, EA’s latest military action blastfest and the sequel to Soviet Strike.

In addition to improving the game’s artificial intelligence and animation frame rate, EA promises to enhance what is arguably the Strike series’ most important element: the explosions!

Now leave a crater, not just a black stain. The missions themselves are more dynamic–you’ll be commanding some of j your forces omthe fly, and the action takes place in real time. Ad-rvance planning and quick thinking are now more important than e ever for success. With tougher missions come better tools at your disposal. A new heads-up display with a compass helps navigation, and a new short-range radar gives you advance warning of sneak attacks from behind.

Nuclear Strike’s action takes place in Southeast Asia, where a madman has stolen a nuclear weapon and threatens to use it–unless you, as a member of the elite Strike corps, can stop him. No longer limited to airborne-only action, players now have a choice of 10 vehicles at their command, including a tank, a hovercraft, a Harrier Jumpjet, an A “tank killer,” a news helicopter, and a classic Vietnam-era Huey chopper.

Look for new photorealistic terrain, too. Here we go again. For all of the fans of the Strike series, it is time to jump into your chopper and save the world. I know you are probably thinking that you have saved the world enough times in the first games of the series, but now you can save the world using 15 different vehicles. You are no longer limited to just a chopper. Nuclear Strike looks to add to the successful series by changing some of the more familiar aspects of the game and giving you control of more than just your vehicle.

They added a mini map and a waypoint indicator for those of us who needed help, but still made a pretty cool game to go with the pretty cool features. I don’t know why, but I just have a difficult time with all of the complex controls and everything. I like these games, but I just suck at them.

Everybody has their weak spots and this type of game is my gaming weak spot. Surprisingly, Nuclear Strike is easy enough to play that even I was blasting tanks into oblivion with minimal effort.

Nuclear Strike is mostly an air-to-ground combat type game. You will get to do some ground-to-ground combat, but for the most part you will be flying above the action in some sort of aircraft. You have different campaigns that are made up of multiple missions inside the campaign. So in order to complete a campaign, you must finish all of the missions as directed.

No problem. Your missions are relayed through FMV cut scenes. These cut scenes are flashing, jumping, flickering and changing faster than you can blink an eye. Most of them have the camera jumping from your intelligence officer to other people. Although this was fairly effective in conveying the mission, it did get annoying after a while. Luckily, you could skip over the FMV scenes and read a written explanation of the mission so you did not have to watch them.

The missions usually were made up of destroying a particular target, rescuing pilots or providing air cover for a ground operative. The variety kept the missions fun and exciting. A big part of the game is picking objects up. EA deserves a big pat on the back for the system they used for picking up objects. Instead of making a complicated button sequence or something, all you had to do was fly over the object and a grappling hook would extend and pick up the object.

It was a bit touchy in that you had to maneuver your craft in just the right position in order to get the object, but it was still a great idea and an important part of the game.

You will constantly be using this, because you can pick up armor, weapons and fuel, not to mention people and other objects. It was great to just have to worry about finding the objects instead of picking them up.

The action in this game is quite intense, depending on the scenario. You will fight defenses ranging from people-borne surface-to-air rockets to giant multi-missile turrets. There is definitely no shortage of enemies, and you will constantly have one eye looking at the mini map and the other looking at the game. The mini map used a color coded scheme to help you identify objects. For me, this was essential since I use the shoot-first-ask-questions-later method.

The color codes help me identify good guys versus bad guys. One thing that made this game so easy for me to play was the weapons and targeting system.

It was so basic that even I could get it right. You used one button for your machine guns, another for missiles and another for rockets. The best part was that it really did not matter which button you hit, because you would do damage regardless. This was great for me because, when in a panic situation, I would just start pushing buttons and unless I was out of that particular weapon, I would launch something good.

All I have to say is the simpler the better. The last thing worth mentioning is the enemy AI. It was sometimes good, other times not good. For example, I picked up a load of hostages. I had to find a landing pad to drop them off to safety. Well, I found a pad and just to the immediate west of the landing pad, the mini map showed a ton of enemies just waiting. Since I came in from the East, I landed without any resistance. It was not until I took off and flew over the first tank that they noticed I was there.

We are talking 15 feet from the landing pad. Come on, they should have heard me coming and attacked me, forcing me to kill them before unloading the passengers.

This may be trivial, but it would have helped the realism. This is another shining point for Nuclear Strike. The graphics are pretty darn good. You feel like you are flying through the jungle or over the sea or whatever terrain you are covering. The FMV sequences, as annoying as they are, are high quality. The best part of the whole game, though, is when you shoot a person standing on the ground and watch them try and dive to safety after being shot.

For some reason, the bodies would just disappear after making their dive. It would have been helpful to have the dead bodies remain to help you determine if you had already visited the area. After getting used to everything, I was unstoppable maybe I should have not been playing on easy. It is nice to see that someone has made this type of game with complex features and stories with easy execution. Welcome to Strike-net, a government-sponsored, unregulated special ops unit comprised of elite specialists.

Your mission: stop all those ruthless terrorists, dictators, and crime lords from taking over the world. If you fail, it’s nuke city, baby! You play the role of commander and pilot of the Super Apache , the world’s latest advanced combat helicopter, and are constantly supplied throughout the game with information from your fellow Strike team members.

General Earle, your commanding officer, assigns your missions, Hack is a computer genius who will periodically interrupt a mission to inform you of some important mission data, and Andrea, a spy by night and an international news correspondent by day, will keep you updated on the conditions of the battle. It doesn’t take long to get up and running and before you know it, you’ll be piloting your Super Apache, along with a wide choice of other vehicles, through a very “explosive” arcade game where just about anything you shoot erupts into a huge fireball of flames, splinters, and shrapnel.

On the ground, you can control tanks and hovercraft. In all, there are as many as 15 vehicles throughout the game, which should keep your interest for a long time. Your campaigns take place in southeast Asia beginning in “a simmering jungle kingdom somewhere along the river delta. All the FMV scenes are of high quality and Electronic Arts used a full production team to film them, which clearly shows.

The controls are very simple and straightforward. A four button joystick is practically a necessity because of the fact that you have 4 different weapons to fire. You have a color-coded directional compass to help steer you towards supplies and mission objectives. As you fight it out on the battlefield, you will burn fuel, take damage, and diminish your weapons supply. When this happens, you can fly to various locations to winch aboard fuel pods, more ammo, and extra armor. Various readouts on your screen keep track of the status of each.

But still the biggest advantage of Nuclear Strike over the other Strike games is the ability to change vehicles. In the first mission, you can transfer your pilot to control a hovercraft that can traverse though land or water disintegrating practically everything this heavy craft comes in contact with. Basically, it hovers! You will also have the option to transfer your pilot to an M1A1 Abrams Battle tank which gives the game a whole new flavor.

The tanks are slow, however one easy shot is all it takes to waste the largest of the enemy tanks. You are also able to give commands to other units on the battlefield in certain situations.

For example, you can fly over a group of M1A1 tanks and give them orders to attack a target, guard a road, or just hold their location until you are ready to give them an assignment.

Orders can be given to other choppers, infantry, and anti-tank units. Some missions require you to get these units engaged in the battle in order for you to have a chance of a successful mission. The game consists of five campaigns with up to 10 missions each, with the decided drawback that you can only save your game once you have completed the campaign.

Frequently, I would by playing for minutes and get killed off just before the end of the campaign and would then have to go back to the beginning and start over. I agree that the player shouldn’t be able to save the game after each mission, but it would be nice to be able to save the game halfway through the campaign. Nuclear Strike’s graphics are average at best for gamers that do not have a 3Dfx card. However, if you do enjoy the visual benefits of the card such as I, prepare to be dazzled.

Let me first tell you about the explosions. They come in many shapes and sizes, and are such in this game as to be the outright best I have ever seen grace my monitor. Blow up a building and watch it burst into flames with wood splinters flying out in all directions causing little mini explosions when they hit the ground or ripples if they splash into the water.

Many times enemy tanks will be blasted up into the sky only to fall back to earth a few moments later. I could criticize the fact that just about everything blows up including palm trees, telephone poles, wood and chain link fences, but it is just so beautiful, I can never get enough. There are many times I will fly around and blow things up while ignoring the mission orders just to relieve myself of the stress of everyday life.

As far as terrain, Nuclear Strike features photo-realistic landscapes and highly-detailed ships, tanks, and buildings with the 3Dfx card. I tested the game on a friend’s P with a Matrox Mystic 3D card and I had to turn down the graphics resolution in order to get the game to run smoothly.

However, even at the same graphic resolution, there was no comparison to the quality of the visuals. On my MMX with 3dfx, I could run at x very smoothly with no problems.

There is no question this game was designed for use with the 3Dfx accelerator in mind, and suffers considerably without it. To complement the amazing visual explosions, Nuclear Strike also contains some pretty good audio. The first thing you’ll notice is the thump-thump-thump of your helicopter blades.